I then alternate working for the Strong Arms with more exploration. While visiting a Pirate Base I add System Override Software to my ship to make claiming future prizes easier, but since it is expensive (and illegal) I only install it on one ship, and when I need it it is inevitably installed in the ship I am not using.Įventually my missile collecting is done and I can accept and complete the mission. I start to use my Fujin Sentinel as a fast, jump-capable personal ship, although it lacks any real firepower. This particularly pleased me as Keas are native to New Zealand and I have an affection for that country for some reason, perhaps because Kyle Brennan, the Terran X-Shuttle test pilot was a Kiwi – or maybe some other reason? A pity the Kea is too slow to consider using.ĭespite my luck I still have no Kestrel and I decide to move on and keep exploring, managing to add another Demeter Super Freighter DDGT to the fleet in the process. Here, and in the preceding sector of Merchant's Haven I have considerable luck with capturing ships – a Buzzard, two Hermes DDGTs, a Nova Raider (one of two ships that bailed in the same fight, but the other had disappeared when I finished patching up my ship – most annoying), a Demeter Super Freighter XL DDGT (at 0% health, I had to give it my jump drive to get it out of the system in less than an hour and repairs were over a million credits), an Elite, and a Kea. Next I check Bluish Snout as there was a Kestrel there before, but no sign of it this time so I head to the pirate den of Maelstrom. I recall seeing a Kestrel in Void of Opportunity, and send my Jaguar there to use in the hunt, but after running some simulations I conclude that will not end well. Having got a taste of speed with the Enhanced Jaguar I start to think about using a fast scout ship for getting around, but the Jaguar is out as it cannot use a jump drive – however the Kestrel is even faster and can use jump drives, and the pirate version is faster still. After picking off his escorts I strafe him repeatedly and eventually emerge triumphant. Fortunately it seemed more interested in the station than me, but then I go after my largest bounty yet – 3,042,335 Cr for taking out Ho t'Sht in a Centaur, and he is only focussed on me. Shortly afterwards I capture a Demeter Super Freighter from Dukes Dangerous Goods Transporters (DDGT), and while I am examining my new prize Paranid police swoop on the Mercury and destroy it.Ĭombat missions grow more dangerous with corvettes joining my enemies, and I kill my first M6 defending a station. As this is also not enough I abort the mission and figure I might as well keep the ship if I cannot return it. After getting distracted by a firefight I reach and claim the ship, only to realise that at its current pathetic speed it cannot get back in time, so I fully repair it with my repair laser, doubling its speed – still not enough, so I send it to a dock and maximise the engine tuning. I agree to return a lost Mercury as I am still trying to build up relations with the Paranid. I continue to capture ships, with a Falcon and Buzzard Vanguard soon added to my fleet, and a second hand Discoverer for 3,200 Cr proves irresistible. Delegating the task of gathering the missiles to one of my ships, I take the opportunity to resume exploration. However, I then run into a missile gathering mission which causes my progress to grind to a halt, with the Firestorm Torpedoes proving particularly difficult to locate. This is shortly afterwards joined by an Enhanced Jaguar as I reach rank four with the corporation. I start by going back to work for the Strong Arms and soon capture a Nova Raider while defending a station. This has been a day of making significant progress in some areas, and very little in others.
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