![]() ![]() All of them have different effects so it's however you feel like playing. The fun part is switching between different body parts including you legs and skull on top of the weapon you're using. This is an action-RPG through and through, with you running across hacking and slashing your way through various different enemies. It's supposed to be family friendly too, and with local co-op support it could be a good one to play with a significant other or a younger gamer wanting something a little different. I had a lot of fun play through different bits of this one, with some quite surprising scenes. This entire section not only doesn’t sit well with the entire game that precedes it, but it also actively damages the entire experience.YouTube videos require cookies, you must accept their cookies to view. You have to try going behind the not-boss to actually reach your destination. The fight goes on until there’s nowhere but spikes left for you to stand. To add insult to injury, there’s a fake-out boss battle at the end of this section that isn’t actually a boss battle at all, since you don’t appear to be able to harm your enemy. This section wouldn’t be problematic at all if you could see even slightly better, but as it is, you have to blindly fumble in the dark until it mercifully ends. At one point, a horde of enemies is unleashed upon you. Save for this one, which was an absolutely awful slog requiring both memorization and luck.ĭuring this section, you can easily die by falling off the platforms that you can’t see. I generally enjoyed the game’s level design and found the vibrant, varied locations likable. The absolute worst thing about the game is a late section where you’re forced to platform and fight in a nearly pitch-black dungeon with nothing but a tiny circle of light around your character. I still needed to consult a guide at a few points, though. These aren’t major issues, though, as they’re brief and it isn’t too difficult to figure out what to do. Sometimes it’s unclear how you’re supposed to progress or you’re expected to backtrack a while through an area. That being said, I found the final boss fight to be underwhelmingly simple.ĭespite the progression being mostly smooth, Skellboy Refractured has the occasional issue with signposting. There are a handful of boss battles too, which are mostly easy but can be fairly clever. There are occasionally other ways to deal with foes, such as usable crossbows that one-shot them. Enemies in Skellboy Refractured are mostly standard fare, with zombies, evil knights, and various monsters. ![]() Although, the ax is thrown during the combo, which adds more of a reason to use it. You slam them on the ground, creating an area of effect that allows you to hit anything nearby.įrom what I can gather, axes and wands function much like the sword. Maces, however, are hands-down the best weapon in the game. They can be thrown and retrieved, but I never found a reason to use them. ![]() ![]() Lances can only lunge forward and are horribly inaccurate and can’t be used to hit more than one enemy. The sword swings in an arc but simply isn’t satisfying to use. As it is, you just mash the attack button and hope to hit nearby enemies. Weapons feel unwieldy, and I wish there were more impact to the fighting. While the concept and visuals are right where I wanted them, the combat does leave a bit to be desired as it’s as basic as it gets. Many parts increase your health, but some have negative effects, such as decreasing your movement speed. A late game torso comes with the ability to hover. For instance, one enemy drops a head that can be used to shoot a powerful, if inaccurate, projectile. You can swap out any of the three whenever you find a new piece and they have varying abilities and bonuses. Body parts come in three varieties: heads, torsos, and feet. But defeating enemies often results in them dropping body parts. When the game begins, Skellboy has a skeleton body. Some locations can’t be accessed without specific abilities and the like.īut Skellboy Refractured doesn’t actually have normal abilities, per se, which ties in with its main unique feature. There’s a decent balance between platforming and action, plus there are some light Metroid-esque elements to be found. You move Skellboy around an interconnected world while fighting and jumping on things. Skellboy Refractured is played from varying carefully positioned camera angles, as the scenes are set with 2D objects that look best when viewed from those angles. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |