The main camp starts with nothing more than a campfire. A few NPCs are already there, and you’ll pick up your first quests of the game. Most of the quests I encountered were either to rescue a fellow dwarf or drive off some sort of goblin/kobold/orc/troll mob terrorizing the countryside. You can also develop the camp further with various upgrades such as storage, a smithy, a tavern, and more. Each building has a variety of benefits, such as crafting new weapons and armor at the blacksmith, or getting coins and recruiting followers at the tavern. All of the buildings can be upgraded for increased effect, too. Once the handy townsfolk told me where to find some resources (after all, a camp needs things like lumber and stone to grow, right?) it was off to the map screen. Initially, your sphere of travel is limited, but by spending food, you can increase where you can travel by scouting out the land. The map didn’t seem like much to me, at first, until you realize how little you reveal with every search. What seems like a small and simple game suddenly gets a whole lot more expansive when you get an idea of how large its world is. While it can be played a variety of different ways, Regions of Ruin was very much designed for keyboard-only gameplay. In fact, controller support is very rudimentary and may as well be non-existent. That’s one of the major problems I have with the game currently - the game feels like it would play amazingly using a controller, but it’s simply just not feasible. Still, the keyboard controls for movement and interaction and accessing the various menus like inventory or the map are intuitive enough. Where it becomes a lot more muddy is when it comes to the combat controls. If we’re going off of default schemes, left arrow is your basic attack, while right arrow is your power attack. Up arrow is throwing weapons, and down arrow is block. My problem with the scheme is likely just a mental thing, I’ll admit.
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